Age/Gender: 27, Male
Location: Morristown, NJ
Job: Contractor
Yep, I'm on XBox Live as "RazorDragon.' I accept all friend invites.
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Flash Reviews: 139
Music Reviews: 1
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Latest Flash Reviews
First off, I love the Bunnykill series, finally getting a chance to play a game that features the same kind of characters is something I've been waiting for. Truthfully, I really hope people start making more Bunnykill games and movies. I'm really bored to death of the Madness ones.
The graphics and backgrounds were pretty good, and the characters definitely did seem very close to the ones from Bunnykill. From the moment the game started, I could tell it was a button masher, which is fine but I felt there was room for more as I progressed from level to level.
One thing I did notice is that I was taking damage from enemies on the top platform even though I was on the bottom, and logically, their swords never should have been able to reach me. At first, I didn't even notice it, but later on, it got to be annoying. I noticed the enemies on the top and the ones on the bottom didn't switch levels like you could, but I think it would be better if they could rather than be able to damage you in ways that realistically shouldn't be possible. As for the enemies themselves, I'd mix them all together, rather than have enemy A with the red swords come first, and then enemy B come with blue swords come around once all of enemy A was gone. Have them all fight alongside each other with different weapons, it would make a lot more variance. Meanwhile, the boss fights were good, I'd definitely keep those.
Also, the music could have been better. Most of it was just "white noise" as someone else described, and I would have liked to hear a more action-oriented loop that would have fueled the action and intensity a bit more.
Also, I would have liked to see some more weapons, and possible item/upgrade powerups that would have made the game more interesting and varied. Stuff that could have upgraded the weapons, give you entirely different weapons of more power, bestow special abilities or attacks, or even make the gas cloud bigger or upgraded would have been really nice to see. In addition to that, all of the levels were pretty much the same except for the backgrounds, which were nice but it still made the game very linear and feel like the same thing over and over again. Adding obstacles/hazards to overcome, things you can destroy to get out of your way, item crates to pick up powerups from, all of these kinds of things would give the game a really great gameplay boost and would make it a lot better.
Still, keep up the good work, we need more Bunnykill tributes like these.
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As a fan of both DragonForce and Bunnykill, this was a treat. This was definitely a hilarious concept, plus its refreshing to see more Bunnykill parodies as opposed to the millions of Madness parodies/spin offs already out there.
What I think would have made the animation better would be to switch up the scenes or add some more onstage effects for variance. Adding a few more Bunnykill characters in there would have perhaps been a nice touch as well. Or simply having more going on while Snowball is hammering it out on the guitar would have given the animation a bit more life and probably would have kicked this up past a 3.60. Still, this was good though, and the ending was a perfect parody of the ending in Bunnykill 4.
Keep making these, they're great.
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First off, words can't describe how amazed I am at how this all turned out. Working with you guys was a great and awesome experience, and I would gladly welcome the invitation again. I didn't know much about Disturbed before working with this collab, and now I can't get enough of their songs. I'm sure that if the band ever came across this collab, they'd love it.
I think the best features of collabs like these are the fact you've got teamwork going on, and you've got many different styles mixed together to produce one amazing and incredibly awesome piece. This had those kinds of qualities and then some. Truthfully, I'm proud to be a part of it, and I would have felt pretty bummed out if I hadn't. Meanwhile, I'm glad that Newgrounds exists so that artists like us can seize the opportunity to make these masterpieces.
Meanwhile, the action, the intensity, and the detail really made this collab shine. Everyone's part was awesome, unique, and different in style when compared to everyone else's, and when you add them all together, you've got one hell of a mind-blowing collab. Looking at it now, there's nothing I would change about this. We made this the best it could be, and we held nothing back.
To ShortMonkey and all the other artists that helped contribute, thanks for making this possible. It was great working with you guys.
Author's Response:
Thank you for the comments, mate. I'm glad you enjoyed working with us and am proud of the final product. Thanks for participating - hopefully we can work with each other another time.
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Latest Audio Reviews
1 Review | 0 w/ Responses
I agree, the second half is where it really picks up, but I think the way it starts off is really well done as well.
Definitely a more subtle-sounding remix as opposed to what you hear in SSB-Melee, but its still very good. Nicely done.
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