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RazorHawk

108 Movie Reviews

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Awesome Finish

Been waiting for this, and it was definitely worth waiting for. Without a doubt, this goes to show you don't always need to focus on Snowball to have a great Bunnykill animation. Dust as the main protagonist in this one was great, and his killing spree of revenge was definitely well done and didn't disappoint in the slightest. Still, people that are wondering what happened to Snowball, if he's going to be in Bunnykill 6, and why characters are behaving differently than previous Bunnykill movies really need to start paying more attention...

The combat took off quickly and fiercely, and so much happened so fast that it would definitely need a couple of watches to see everything that happened in those few seconds. What was definitely awesome to see was some vehicular, high-speeds combat, and the battle with Dust taking on that helicopter was pretty awesome and wasn't something I was expecting when I started watching this. I also liked the helicopter's design, it was pretty original and definitely cool-looking. For a minute, I thought Dust was going to die from falling off the building and I thought his last, final act of revenge would be doing one last critical infliction of damage to the helicopter before it escaped. However, it was great to see the fight kept going. For a minute, I thought Smoke was going to die from the helicopter crashing while he was still inside it. But, the way he actually does die (not spoiling it) is pretty epic.

Also, I liked the surprise twist ending. Didn't see that coming at all. Makes me wonder if we'll ever find out who Flint's enigmatic associate is, but even if we never do and it's really meant to be open-ended for the viewer to make their own theories, it was still a great movie nonetheless.

As always, Rajunen did a great job with the music also. It flows pretty well with the speed of the action, although making a techno-like track with a fast pace and a rapid beat to capture the intensity and action might be cool to see implemented, if possible.

Another well deserved 10. Once again you prove bunnies can be brutal and badass.

Mottis responds:

TL;DR

jk

Thanks for the long review! :D

Man, I love this series.

It's been well over a year and a half since I've reviewed anything on Newgrounds, and if there was any Flash animation that would break me out of that long hiatus, it definitely would be Bunnykill 5. Truth be told, as good as Madness Abrogation is, it just doesn't compare to this.

Again, you spin the tables around in terms of characters, settings, and roles, creating a very vivid urban setting with awesome-looking firearms, badass ninja swords, and new implementations that have never been used in Bunnykill animations before, such as riot shields, cloaking devices, electrically-charged blades, and the list goes on. Meanwhile, the action started off subtle and slow, but really picked up to a frenzied pace and really got the blood flying and the heads rolling. The Metal Gear Solid themes and references were also pretty good and well used, from Codec calls to hiding in boxes and stealth all over the place.

What was also interesting to see was how Dust was supposedly supposed to be Snowball's ally this time when he's usually been one of Snowball's elite adversaries. Meanwhile, Smoke, who was such a good ally of his in Bunnykill 3, takes on an antagonist role. Definitely goes to show you never know what to expect from these two, and how they can take on a role that involves anything. Makes me wonder if there will ever be a day when both of them have to ally with Snowball to take on something that's ten times more nastier and powerful.

Meanwhile, the backgrounds and environments were incredibly well drawn and exceptionally well-designed, and seem to get even better each and every time you make a new Bunnykill animation. And again, you put it to good use, having the characters, especially Snowball, constructively use their surroundings and whatever they can get their hands on as possible weapons or leverage to overcome their enemies. Meanwhile, the new weapons were awesome, packed a lot of power, and looked absurdly cool. This one reminded me a lot of Bunnykill 2's setting with a lot of extra bang, a lot of extra power, and a lot of extra action. So much happens so fast that if you blink for just a second, you'll find three dead bunnies with holes and cuts in their heads and you won't even know how that happened. It's extremely intense and just begs to be watched again and again. Without a doubt, you rock at what you do.

And yes, I haven't even mentioned the deadly cliffhanger at the end of this one. I don't want to spoil it for anyone reading this before they've seen the animation, but it definitely has me wondering what's to become of it.

Keep em' coming. Like I said, I love this series.

Mottis responds:

Thanks!

Yeah, I delibiretaly changed the roles for Dust and Smoke. You can see during the intro conversation that the Boss does't ever mention who is Snowball's ally and who's the enemy. The viewer is supposed to assume that Smoke is his friend in this one, untill the twist ;)

Priceless.

As a fan of both DragonForce and Bunnykill, this was a treat. This was definitely a hilarious concept, plus its refreshing to see more Bunnykill parodies as opposed to the millions of Madness parodies/spin offs already out there.

What I think would have made the animation better would be to switch up the scenes or add some more onstage effects for variance. Adding a few more Bunnykill characters in there would have perhaps been a nice touch as well. Or simply having more going on while Snowball is hammering it out on the guitar would have given the animation a bit more life and probably would have kicked this up past a 3.60. Still, this was good though, and the ending was a perfect parody of the ending in Bunnykill 4.

Keep making these, they're great.

A Day Long Awaited

First off, words can't describe how amazed I am at how this all turned out. Working with you guys was a great and awesome experience, and I would gladly welcome the invitation again. I didn't know much about Disturbed before working with this collab, and now I can't get enough of their songs. I'm sure that if the band ever came across this collab, they'd love it.

I think the best features of collabs like these are the fact you've got teamwork going on, and you've got many different styles mixed together to produce one amazing and incredibly awesome piece. This had those kinds of qualities and then some. Truthfully, I'm proud to be a part of it, and I would have felt pretty bummed out if I hadn't. Meanwhile, I'm glad that Newgrounds exists so that artists like us can seize the opportunity to make these masterpieces.

Meanwhile, the action, the intensity, and the detail really made this collab shine. Everyone's part was awesome, unique, and different in style when compared to everyone else's, and when you add them all together, you've got one hell of a mind-blowing collab. Looking at it now, there's nothing I would change about this. We made this the best it could be, and we held nothing back.

To ShortMonkey and all the other artists that helped contribute, thanks for making this possible. It was great working with you guys.

ShortMonkey responds:

Thank you for the comments, mate. I'm glad you enjoyed working with us and am proud of the final product. Thanks for participating - hopefully we can work with each other another time.

Going Downhill...

Don't mind me saying, but this movie doesn't even come close to your older submissions like Magical Trevor, and yet they're still getting the same kind of scores. Magical Trevor had a great amount of charm to it, had memorable characters, and had a great song that even I memorized word for word. But this only seemed to be half the length and unlike Magical Trevor, this was easily forgettable. I noticed right away when it started repeating, and then I closed it up, and just sighed, reminiscing about the good old days...

First of all, I found this to be pretty short. There wasn't that much animation there besides the bopping up and down, and the backgrounds looked like JPEGs that anyone could have gotten off of Google Image Search. What happened to drawing your own backgrounds? You're great at doing them, so why not? Meanwhile, the characters didn't even appear to be drawn that well. Their only animations consisted of a few simple arm and leg movements repeated over and over again, the horse was pretty ugly, and I think the worst part was how you felt you needed to have the horse's penis grow like that just to appease the general Newgrounds audience. Why? You could have easily made this a Flash that any parent could have allowed their kid to watch and enjoy, but instead, you now have a 17+ slapped on it just because of that. Honestly, I can't come up with any other word to describe that other than distasteful.

As for the music track itself, it seems pretty rushed and it doesn't have any of the qualities people remember from your previous work. Meanwhile, half of it was just going on and on about "sweet lemonade" which wasn't even that funny, and then it just ended, repeating again and again. I may have liked Magical Trevor way more Narwhals, but even Narwhals had a kind of charm to it that made it funny, even if it was a pretty inane concept. But this, come on, man. I like seeing great authors get even better, but to me, I felt like this was a turn in the opposite direction.

Bring back the Badgers, Magical Trevor, the Narwhals, and all those other crazy and easy to laugh at characters and creatures, the movies and ideas we remember from years before that really made us smile. But leave the horses with the giant cocks aside.

Absolutely Worth Waiting For

When you make Bunnykill animations like these, waiting is trivial. Every new animation released goes above and beyond what the last one did, and they never disappoint. Even though this was originally inspired by Madness, its taken on a whole new life and genre of its own, and truthfully, I strongly feel it deserves its own collection. There are many things that Bunnykill does that Madness doesn't even touch. Truthfully, while what Krinkels does with his Madness series is impressive, I honestly like Bunnykill better. Bunnykill has more storyline, more character, more emotion, more color, more detail, and the action is always incredibly fast and furious. But like I said, they've become their own entities, though I honestly feel with all the glory Madness gets, this is sorely under-rated.

What I think is also really impressive is how you switch time periods and settings totally with ease, making each new installation something fresh and interesting each and every time. Meanwhile, every new edition does things that go way above and beyond what the last one did. What I would love to know is how you manage all those characters on the screen at the same time doing different things and interacting all at once. And I knew this one had to be much harder to animate considering there were no firearms involved at all, which meant just about every kill had to be melee. You, sir, deserve a lot of respect for what you do with these animations. This looks HARD to pull off, but you make it seem so easy.

I like the introduction of new characters, and I found the backgrounds to be stunning in detail. And without a doubt, every final battle gets more and more intense. Meanwhile, the action was fluid and flawless, perfectly timed and smoothly animated like quicksilver. Every fight was perfectly executed, and while Snowball kicked a lot of ass, it realistically wasn't a walk in the park.

As for what could be possibly done to top even this? That's a tough question. A Bunnykill with a post-apocalyptic urban setting with road wars, explosions, and blazing gunfire would be action paradise for me, but that of course is up to you. However you decide to approach Bunnykill 5, I'm sure it will be an awesome and welcome addition to this already incredible series.

Good luck with the next one, but I know you're already prepared to make it awesome. Go for it!

Mottis responds:

Thanks for the awesome and lengthy review.

yeah, since I can freely change the entire theme of the movie, I can always try out new things. And right now I have a few neat tricks up my sleeve for Bunnykill5, that will open endless opportunities as far as choreographies go. And since I liked the whole instant teleportation thing so much, I might just try to incorporate that into the next one too somehow.

Mixed Feelings

For one thing, the animation was definitely outstanding and smooth. The fire looked nice, and I know from experience that's a tricky thing to capture just right. Everything flowed nicely, and there was no sketchy or jumpy feel to it at all. Very exceptional use of frame by frame animation, without a doubt.

What really kills me on this is the lack of detail. Making every character a silhouette with just solid shapes for eyes may be what some consider a style, but to me, it just seems like an easy way out to dodge having to give characters shading, detail, and depth, and make them look like actual people. Instead they seemed more like black blobs on the screen. There was very little in the ways of facial expressions, but at least the body language did make it clear what was being said and done. Still, when you have your characters looking like that, I can't help but say, animating them really wouldn't be too hard. Meanwhile, the backgrounds weren't all that detailed either, and seemed more like cardboard cutouts. I'm not surprised this only took you a week.

Storyline, its been done before (maybe not exactly in that format), and I can catch a whiff of Eragon and the like in there. What I don't like is the rather abrupt ending. I was expecting the dragon to save and defend the town without military orders. The part where he saves the father and daughter is good, cliché, but it's well captured anyway and I have no problems with it. But then he flies off in the middle of combat, and... it just ends. I would have loved to see an ending where the dragon proves to the army that its better to fight with spirit and courage than be forced under military duress, and that's what really wins in the end. Unfortunately, that scene never took place.

As far as the music goes, it fits in some places, but not so much in others. I'd have a tough time suggesting an alternative track though, since the movie switches moods, scenes, and settings on the turn of a dime without any forewarning.

Don't get me wrong, it's a good movie and its well done with the style you used, but I see a lot of areas for improvement and further development. Why go simple when you can go above and beyond? I know you're capable of it.

Deep and Definitive

Most Pico day Flashes portray Pico getting a thrill out of killing and shooting down as much as he can at every possible moment. Pico's School definitely reflects this, along with many other Flashes...

...but this took everything in a completely different direction.

The images, the music, and the animation made what many consider to be a fun and chaotic action game into something far more like a realistic tragedy. I found it amazing how you managed to mirror the settings of Pico's work surroundings into the memories of what happened on that day, and retell everything in a far more somber story of a memory that continues to haunt Pico even into his adult years. To me, I found this Flash to be the most profound out of all Pico Day submissions this year, something that not only changes the way we look at Pico's School, but totally redefines Pico's character into something more realistic and believable. Meanwhile, the art quality was fantastic, stripping Pico's School of its cartoonish-like portrayal, and instead changing it to something far more detailed and vivid.

The conclusion was also well done. Instead of seeing Pico blasting through hordes of Uberkids and actually enjoying it, we see him as any normal human being would feel if something like this happened: what started off as a nightmare that quickly turned into a struggle of survival, and now lives on in the back of his mind as something he can never truly forget about.

Amazing how you did all this. A well-earned 10.

I absolutely love it.

I can't help but watch this again and again. The graphics, the animation, the music, the humor... all awesome on epic levels. And the ending was perfect, even if you thought it was lame. I only wished it was longer, but I know you already hit the 10MB point, so I understand that. Still, you gotta make more of these kinds of animations, because they totally rock and kick ass.

Keep up the awesome work, amigo, you've got a winner with these. Cheers.

I loved that!

There seriously should be more flashes like this.

The action, the combat, and the ferocious nature of this flash were just fast and furious, and it was a thrill to watch. Man, I can tell a lot of hours went into this one, and it was just as good, if not better than the Pico Day submission you made last year that was just as killer.

Also, the background was awesomely done as well. I like the more mature style of these the most, as well as featuring a whole array of different weapons, both old, modern, and futuristic.

Yep, I'm on XBox Live as "RazorDragon.' I accept all friend invites.

Age 42, Male

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