Been waiting for this, and it was definitely worth waiting for. Without a doubt, this goes to show you don't always need to focus on Snowball to have a great Bunnykill animation. Dust as the main protagonist in this one was great, and his killing spree of revenge was definitely well done and didn't disappoint in the slightest. Still, people that are wondering what happened to Snowball, if he's going to be in Bunnykill 6, and why characters are behaving differently than previous Bunnykill movies really need to start paying more attention...
The combat took off quickly and fiercely, and so much happened so fast that it would definitely need a couple of watches to see everything that happened in those few seconds. What was definitely awesome to see was some vehicular, high-speeds combat, and the battle with Dust taking on that helicopter was pretty awesome and wasn't something I was expecting when I started watching this. I also liked the helicopter's design, it was pretty original and definitely cool-looking. For a minute, I thought Dust was going to die from falling off the building and I thought his last, final act of revenge would be doing one last critical infliction of damage to the helicopter before it escaped. However, it was great to see the fight kept going. For a minute, I thought Smoke was going to die from the helicopter crashing while he was still inside it. But, the way he actually does die (not spoiling it) is pretty epic.
Also, I liked the surprise twist ending. Didn't see that coming at all. Makes me wonder if we'll ever find out who Flint's enigmatic associate is, but even if we never do and it's really meant to be open-ended for the viewer to make their own theories, it was still a great movie nonetheless.
As always, Rajunen did a great job with the music also. It flows pretty well with the speed of the action, although making a techno-like track with a fast pace and a rapid beat to capture the intensity and action might be cool to see implemented, if possible.
Another well deserved 10. Once again you prove bunnies can be brutal and badass.
Thanks for the long review! :D
Man, I love this series.
It's been well over a year and a half since I've reviewed anything on Newgrounds, and if there was any Flash animation that would break me out of that long hiatus, it definitely would be Bunnykill 5. Truth be told, as good as Madness Abrogation is, it just doesn't compare to this.
Again, you spin the tables around in terms of characters, settings, and roles, creating a very vivid urban setting with awesome-looking firearms, badass ninja swords, and new implementations that have never been used in Bunnykill animations before, such as riot shields, cloaking devices, electrically-charged blades, and the list goes on. Meanwhile, the action started off subtle and slow, but really picked up to a frenzied pace and really got the blood flying and the heads rolling. The Metal Gear Solid themes and references were also pretty good and well used, from Codec calls to hiding in boxes and stealth all over the place.
What was also interesting to see was how Dust was supposedly supposed to be Snowball's ally this time when he's usually been one of Snowball's elite adversaries. Meanwhile, Smoke, who was such a good ally of his in Bunnykill 3, takes on an antagonist role. Definitely goes to show you never know what to expect from these two, and how they can take on a role that involves anything. Makes me wonder if there will ever be a day when both of them have to ally with Snowball to take on something that's ten times more nastier and powerful.
Meanwhile, the backgrounds and environments were incredibly well drawn and exceptionally well-designed, and seem to get even better each and every time you make a new Bunnykill animation. And again, you put it to good use, having the characters, especially Snowball, constructively use their surroundings and whatever they can get their hands on as possible weapons or leverage to overcome their enemies. Meanwhile, the new weapons were awesome, packed a lot of power, and looked absurdly cool. This one reminded me a lot of Bunnykill 2's setting with a lot of extra bang, a lot of extra power, and a lot of extra action. So much happens so fast that if you blink for just a second, you'll find three dead bunnies with holes and cuts in their heads and you won't even know how that happened. It's extremely intense and just begs to be watched again and again. Without a doubt, you rock at what you do.
And yes, I haven't even mentioned the deadly cliffhanger at the end of this one. I don't want to spoil it for anyone reading this before they've seen the animation, but it definitely has me wondering what's to become of it.
Keep em' coming. Like I said, I love this series.
Yeah, I delibiretaly changed the roles for Dust and Smoke. You can see during the intro conversation that the Boss does't ever mention who is Snowball's ally and who's the enemy. The viewer is supposed to assume that Smoke is his friend in this one, untill the twist ;)
As a fan of both DragonForce and Bunnykill, this was a treat. This was definitely a hilarious concept, plus its refreshing to see more Bunnykill parodies as opposed to the millions of Madness parodies/spin offs already out there.
What I think would have made the animation better would be to switch up the scenes or add some more onstage effects for variance. Adding a few more Bunnykill characters in there would have perhaps been a nice touch as well. Or simply having more going on while Snowball is hammering it out on the guitar would have given the animation a bit more life and probably would have kicked this up past a 3.60. Still, this was good though, and the ending was a perfect parody of the ending in Bunnykill 4.
Keep making these, they're great.
Great start, but could be better
First off, I love the Bunnykill series, finally getting a chance to play a game that features the same kind of characters is something I've been waiting for. Truthfully, I really hope people start making more Bunnykill games and movies. I'm really bored to death of the Madness ones.
The graphics and backgrounds were pretty good, and the characters definitely did seem very close to the ones from Bunnykill. From the moment the game started, I could tell it was a button masher, which is fine but I felt there was room for more as I progressed from level to level.
One thing I did notice is that I was taking damage from enemies on the top platform even though I was on the bottom, and logically, their swords never should have been able to reach me. At first, I didn't even notice it, but later on, it got to be annoying. I noticed the enemies on the top and the ones on the bottom didn't switch levels like you could, but I think it would be better if they could rather than be able to damage you in ways that realistically shouldn't be possible. As for the enemies themselves, I'd mix them all together, rather than have enemy A with the red swords come first, and then enemy B come with blue swords come around once all of enemy A was gone. Have them all fight alongside each other with different weapons, it would make a lot more variance. Meanwhile, the boss fights were good, I'd definitely keep those.
Also, the music could have been better. Most of it was just "white noise" as someone else described, and I would have liked to hear a more action-oriented loop that would have fueled the action and intensity a bit more.
Also, I would have liked to see some more weapons, and possible item/upgrade powerups that would have made the game more interesting and varied. Stuff that could have upgraded the weapons, give you entirely different weapons of more power, bestow special abilities or attacks, or even make the gas cloud bigger or upgraded would have been really nice to see. In addition to that, all of the levels were pretty much the same except for the backgrounds, which were nice but it still made the game very linear and feel like the same thing over and over again. Adding obstacles/hazards to overcome, things you can destroy to get out of your way, item crates to pick up powerups from, all of these kinds of things would give the game a really great gameplay boost and would make it a lot better.
Still, keep up the good work, we need more Bunnykill tributes like these.
First off, I perfectly understand the need to pay for this game. I loved Exmortis I and II, and I didn't mind whipping out my Visa to get the full version of Exmortis III. I know that independent Flash artists like yourself depend on this kind of income, and I know ads alone do very little. Considering you spent three years working on this, yes, I believe you should get something besides just a pat on the back for all the hard work you spent on creating this.
Now onto the real review.
The graphics and the setup truly feel like a professional game, though I know I won't be expecting a plethora of 3D models and Havoc physics in this (though a LOT of it does look three dimensional). Either way, the transition from Exmortis II to this is incredibly revolutionary. Everything in sight has a very photorealistic quality, and the insertion of powers, health, and even the whole mercy attribute already tell me there's way more to this game than ever before. Though I have a feeling I haven't even scratched 10% of the game's content yet even after going through the city ruins and completing the Exile Chapter, I can feel there's going to be much more to this and I'm excited to see what you've done in three years time. I feel the game runs a little smoother when its not full screened, but the frame-rate is still pretty good considering how much you've got going on in this.
The background storyline is also very impressive, and I'm a sucker for a good story. I like the direction you've gone in from the very first Exmortis to Exmortis II, and now this. I also love the surviving hope for humanity theme in a post apocalyptic world. This reminds me a lot of the I Am Legend movie and the game Fallout 3 with a more gothic feel, done in a similar style that the Myst series uses. But without a doubt, you've greatly raised the bar in ways I didn't think were possible with a Flash game.
How you managed to get the settings to look so realistic impresses and stumps me on how you did it. Usually when I watch a Flash animation, I can visually dissect how they were created. This... I can't. While I know photographs were used, that's probably only a minor catalyst as to how you created the final pictures. However you did it, I'm impressed. If you ever decide to work for a game development company, this would be one hell of a thing to have in your portfolio.
The 3.56 score this is running is neither a realistic nor a justified score estimate for this at all. I think most people are probably frustrated that they need to pay for the full version, but what I think they need to realize is that if they played and enjoyed the first and the second Exmortis games paired with the fact you spent three years making this masterpiece, they'll be getting their money's worth when they buy the full version. Plus honestly, I feel better supporting an outstanding independent artist and game designer as opposed to corporate game developers.
In conclusion, I look forward to the dark secrets you've packed into this game. What I've already seen has impressed me quite a lot. It's a shame there's no way to post a follow-up review, because I would love to add to this once I've played through the entire game and have seen everything.
In all, you've got remarkable talent. Good luck to you in your game designing career, you're definitely well prepared to go the distance.
Best Survival Horror Game Yet Again
First off, I loved the original, but it was also pretty easy. Still, it remained as one of my favorite defense games here.
But as soon as I saw The Last Stand 2 in the portal... damn, I had to see it. And I am freaking amazed at this game, and how many new features it has to offer. Traps, location searching, traveling, arming your comrades... this is pure survival horror bliss. Heck, I've beaten the game (Though I can definitely say this one was a harder nut to crack than the original), but I still feel there's truckloads of stuff I haven't seen, and plenty of Easter eggs I haven't uncovered yet. The replay value on this game is amazing... way more than the original. I like the idea of traveling to different towns with different layouts, different barricades, and different secrets. Even if you beat the game, this game easily tempts you to try something different, take a new path, and search different areas. As for the area it, it seems like you modeled this from Oregon state. I'd love to see one modeled after Texas.
As for making a third one, definitely go for it, you've got two awesome games here and I think people here would easily welcome a third one. But, some other things I'd love to see added are these:
- Customized character and stat building. Allow players to design their own character's appearances, and let them change stats. Maybe their character is better with guns, maybe their character's survival skills are better and has an easier time salvaging supplies, or maybe they have charisma and they have an easier time getting survivors to help them. I could easily see this being used in an interesting way if it was used with a point system, similar to the game Fallout, which has the SPECIAL system laid out.
- Main character health. In addition to the barricade health, give your main guy a health bar. Sure, this makes things tougher, but I find it a little odd I needed to worry about the personal health of my comrades every time an armed sprinter zombie came around, but didn't need to worry about personal health. If it were possible for your main character to die BEFORE the barricade fell... oh, that would be things a little more dicey. Or, if the barricade fell apart, it would give your main character one last chance to fight back... until the undead end.
- More storyline. I'd love to know what caused the infection, and it would be interesting if the choices a player made during the game could affect the endgame storyline or... heck, have multiple endings, even if the player makes it all the way to the end. Endless replay value for the win. In addition, more in-game movies or cut-scenes would be nicely welcomed.
I feel like I'm a bit greedy though with these, but hey, you already have a fantastic game engine already made. If you ever felt like adding more, you definitely could.
In all, fantastic job at yet another amazing game. I swear, if these get any better, you're going to make me feel like I should be paying to play them. I haven't reviewed anything on Newgrounds for a LONG time, but I definitely had to leave one for this. Keep up the ultimately fantastic work, I look forward to seeing more of it.
I agree, the second half is where it really picks up, but I think the way it starts off is really well done as well.
Definitely a more subtle-sounding remix as opposed to what you hear in SSB-Melee, but its still very good. Nicely done.
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